Dragon Overseer
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Physique

The overall measurement of your dragons body, Greatly affecting your health in battle, a bonus increases the health growth from that point by an additional 10%, Physique consists of the following attributes:

Vitality

The physical condition of your dragon, affecting the duration of your skills in battle by increasing the dragons magic persistence by 4 per point, a bonus increases the growth in magic persistence from that point by an additional 20%, Vitality consists of the following attributes:

Agility

Affecting your ability to avoid getting hit in battle by increasing the dragons dodge by 2 per point of agility and 0,15% reduction of your dragons current movementcost per point spent (effects and items affecting movementcost will not affect result).

Endurance

Increases your inventory slots available and affecting both your ability to win collisions and to preserve your attacks powers after collisions by increasing the dragons willpower by 2 per point of endurance.

Strength

Strength is the explosive physical power of your dragon, affecting your defense in battle by increasing the dragons dragonscale by 4 per point of Strength, a bonus increases the growth in dragonscale from that point by an additional 20%, Strength consists of the following attributes

Speed

Increases the chance to catch creatures

Muscularity

Your dragons ability to repair muscle tissue boosts the recoveryrate from injuries, Replenishes a percentage of the Battlepoints used each battle

Mind

The overall measurement of your dragons mental capacity, Greatly affecting your total mana in battle, a bonus increases the mana growth from that point by an additional 10%, Mind consists of the following attributes:

Wisdom

The ability to remember and prioritize experiences, affecting the duration of your dragons continious skills in battle by increasing the dragons magic persistence by 4 per point of Wisdom , a bonus increases the growth in magic persistence from that point by an additional 20%, Wisdom consists of the following attributes

Discipline

Increases the chance of successfully harvest greens and affecting your mana regeneration in battle by increasing the dragons mental endurance by 2 per point.

Knowledge

Increases the quality of foods retrieved while hunting. Also affecting chance to recover used skill in battle and rarity of that skill.

Intelligence

The ability to find correlations from experiences, affecting your dragons attack and skills powers in battle by increasing the dragons dragonforce by 4 per point, a bonus increases the growth in dragonforce from that point by an additional 20%, Intelligence consists of the following attributes

Logic

The ability to calculate probable outcomes and situations in advance which in turn affects your chances of getting fortunate/critical results in battle by increasing the dragons opportunism by 2 per point.

Insight

Affecting your dragons ability to learn and thus increases the amount of experience gained.

Spirit

The overall measurement of your dragons soul, affecting your mana regeneration in battle by increasing the dragons mental endurance by 8 per point., a bonus increases the growth in mental endurance from that point by an additional 10%, Spirit consists of the following attributes:

Will

The strength of the bond between soul and body, affecting both your ability to win collisions and to preserve your attacks powers after collisions by increasing the dragons willpower by 4 per point of will, a bonus increases the growth in willpower from that point by an additional 20%, Will consists of the following attributes:

Inspiration

Gain a small amount of AP for every statpoint raised (except when increasing inspiration).

Imagination

The ability to navigate with purpose through the endless oceans of the soul, affecting your dragons attack and skills powers in battle by increasing the dragons dragonforce by 2 per point.

Perception

The dragons ability to use all its senses, affects your chances of getting fortunate/critical results in battle by increasing the dragons opportunism by 4 per point of perception, a bonus increases the growth in opportunism from that point by an additional 20%, Perception consists of the following attributes:

Empathy

Affecting your dragons ability to learn from opponents in battle and thus increases the amount of experience gained when winning. Also increases the chance to learn skills from non player opponents. The chance is dynamic depending on skill rarity.

Mindfullness

Affecting your ability to avoid getting hit in battle by increasing the dragons dodge by 2 per point. Also raises the dragons light radius.

Health

Your total starting health in battles

Mana

The maximum value of mana you can store, you start every battle with 50% of your max mana

Dragonscale

The dragons defense, it reduces a constant value from the final damage for every stat point of dragonscale, it also reduces a constant value from the critical bonus value (when crit)

Dodge

Affects your chance to dodge both when skill is used against you, but also every round of a opponents continious effect

Dragonforce

Affects the value of the majority of your skills, whatever value type ( damage, healing, enhancing etc. )

Opportunism

Affects your chance of having a fortunate effect on cast/attack but also your continious effects. It also affects the value multiplier for such fortunate effect.

Mental Endurance

Affects how much mana is regenerated each turn ( not related to stat but worth noting: manareg is also affected by the current percentage available mana of total mana)

Willpower

Determines your chance of winning in a projectile collision against another dragon , it also protects its power after collision ( which is always weakened during collision)

Magic Persistance

Affects how many turns your coninious effects persists on the battlefield.

The Dragons vision called Light Radius affects the number of visible hexagons around the dragon in the Explore mode. From start the dragon has a Light Radius of 3, this number represents the number of hexagons in any direction the dragon can see on the world map.

The dragons vision along with this number can be increased by raising the mindfullness stat, your light radius number is rounded down, so you have to reach a value of higher than 4 to get your vision improved on the map.

Your dragons current hunger is represented by a percantage from 0-100%, the hunger can never surpass 100% , and the dragon will never die of starvation. But the it learns better when fed properly and when you keep your hunger in check. The lower your hunger the higher bonus on the amount learned from its experiences. If the hunger goes over 90% the dragon has no bonus and to reach the highest bonus the hunger must go below 50%.

The Dragon gets hungry when training , for every actionpoint used to train the hunger goes up by 0.5%. Reduce hunger by hunting in the explore mode and letting the dragon consume whatever food you found the feed mode.

The level is one indication of the dragons strength because everytime your dragon reach a higher level, you get three statpoints, that’s used to increase the dragons power in different ways. For each level the dragon needs to gain a certain amount of experiencepoints to reach the next one.

The level also determines your dragons maturity which increase the dragons potential by breaking some limitations.

Dragon Overseer is an ongoing turn-based game, meaning the players are using turns to progress through the game. There are three different types of turn points:

Action points: consumed when training in the train-mode.

Move points: consumed when the dragon is exploring the world.

Battle points: consumed for each pvp or boss-battle the dragon engage in.

Every third hour all players dragons replenish some of their action, move and battlepoints. The max amount of points that can be stored is determined by the dragons level. If your dragon is fully replenished when all dragons gets replenished with new points, those points or the remainder of the points is stored by the server and will be given to you fully or partially the next time dragons are replenished, if possible. You can never loose these points.

The replenish rate of turnpoints are higher for new dragons until they have replenished the same amount of points as the veterans have replenished through the lifetime of their dragons.

Every time your dragon reaches a higher level, the player are given 3 points to distribute in whatever way he or she wants amongst the 21 different attributes. each stat or attribute empowers the dragon in different aspects of the game.

The player can choose to distribute these statpoints whenever he or she wants, the statpoints can be stored for as long as the player wants. But keep in mind that the arena matches you against opponents based on the total spent turn points, and does not take in consideration your saved up statpoints. And when encountering new world bosses, they are scaled after your potential power including these stored points.